Globe’s HACK FOR A NATION, July 23 and 24

on 2016-07-05 10:28:41 UTC

Let’s build the nation one app at a time and join Globe’s HACK FOR A NATION!


Globe invites you to join HACK FOR A NATION, a 24-hour hackathon on July 23-24! (new dates)

With Globe’s new vision of creating a #GlobeofGood, our goal is to actively participate in building the nation by tackling social challenges through innovation and technologies.

Globe invests in technopreneurs and entrepreneurs-wanna-be who share our vision to promoting social good, creating businesses for Filipino families at the length of building our nation.


Let’s help our nation to transform one app at a time! We challenge developers to create an interactive prototype either a mobile or web application that supports nation building initiatives from a telco-oriented approach. We are offering partnership with the Government, the private sector and NGOs based on the following use cases:

  • e-Transportation : Reduce traffic in Metro Manila, efficient public transportation
  • e-Education : Enhance creative thinking of students in early development years, Public online library
  • Emergency Services : Gaps on quick and proactive responses from disaster recovery teams to affected areas of calamity


  1. Form a group with 3-4 members. Mixed group of Globe regular or vendor employees, IT students and freelance/professional developer is allowed. It’s recommended to have a solution designer/developer and product manager in the group.
  2. The challenge is to create a mobile or web app that helps address social challenges in the area of transportation, education and emergency services.
  3. You may use Globe Lab APIs (SMS, Voice, Charging, Location-based Services) in creating your app. Register to Globe Labs to be able to use the APIs, to login or sign-up at the Globe Labs portal.
  4. Deadline for the registration of your team, including the idea that you want to develop, is on or before July 20, to register visit at
  5. Team leader of accepted applications will receive an email confirmation of their participation on July 21.
  6. Participating groups will have an opportunity to attend a one-day Innovation Bootcamp on July 23, Saturday. This includes the orientation on the hackathon mechanics and guidelines.
  7. Your app should be simple and can be substantially developed in 24 hours. In order to be eligible for the pitch, apps should be in live Beta version (or close to it, 70% completed) after the hackathon proper.
  8. Get ready for a quick presentation. Pitch and awarding of the winners is scheduled on July 28, 5PM – 7PM
  9. Impress the judges and get a chance for your app to be sponsored for launching!

Criteria for Judging

  • Relevance – 20%
  • Technology Innovation - 30%
  • User Experience & Design - 10%
  • Multidisciplinary - 20%
  • Execution - 20%


  • First : PHP 50,000
  • Second: PHP 20,000
  • Third: PHP 10,000
  • Special Participation PHP 5,000


  • Terms and conditions apply
  • Cash prizes are still subject to corresponding taxes

Makerspace Manila A Builder’s Dream Space

on 2016-05-02 08:21:30 UTC


What is Makerspace Manila?

Makerspace Manila is a fabrication lab and activity center inspired by the global Maker Movement that began in the USA.  It is, just like other makerspaces around the world, a unique place where people converge to make things.

Makerspace Manila is a bustling creativity hub that found its first home in the south of Manila. Apart from providing access to personal fabrication tools and equipment, it also holds regular maker-themed workshops and activities, such as the already-popular Summer STEAM Camps (Science, Technology, Engineering, Arts, and Math) for makers aged 8 years old and up.  In the next fewseveral months, the team behind Makerspace Manila also plans to roll out after-school programs, school tie-ups, private events, and open houses.

Makerspace Manila is already buzzing with activity as makers as young as 7 year olds churn out complex robotics projects which, prior to the makerspace, are only taught to university students.

And this is the mission of Makerspace Manila – to break technological and give the next generation an opportunity to be part of a technology-driven future through the development of critical 21st century skills.


Makerspace Manila’s present facilities include: 

A littleBits + crafts bar for tinkering and rapid prototyping.  littleBits is the revolutionary electronics building blocks from New York of which Makerspace Manila is currently the only authorized reseller and littleBits Education-trained in the Philippines;

A large open area for collaborative work and multi-purpose use.  It is also the space used for workshops, holding as many as 30 makers at any given time;

A restricted room (for 18 years old and up) that houses hand tools, power tools, woodworking equipment, rotary tools, and steel cutters;

A nook for semi-private use, whether for soldering of sensitive electronic components or reading a book from the makerspace’s growing library of maker books and resources; and

Ready-access stations featuring machines such as a plotter/cutter, a thermal press, engraving machine, photo printer, 3D printer, and laser engraving machine.

Robotics, game development, woodworking, app development, jewelry-making, professional comic sketching, website design, creative writing, watercolor art, 2D and 3D design and modeling, coding and programming – these are some of the things brewing this year at Makerspace Manila.

Makerspace: A Backstory 

The term makerspace has its roots in 2005, when an American team lead by Dale Dougherty published the first issue of MAKE: magazine, a technology-oriented publication that focuses on DIY projects. MAKE: magazine jumpstarted the global phenomenon now widely known as the Maker Movement, comprised of thousands of makerspaces all over the world.

Anyone and everyone can be makers.  Think of the makerspace as a place where people with a passion for making and inventing – hobbyists, artists, engineers, product designers, software developers, musicians, students, teachers, parents, grandparents – can gather to learn, share, create, invent, modify, improve, and discover products using cutting-edge technologies, basic and advanced materials, and powerful but readily-accessible software.

A makerspace is a hub for self-directed learning, a haven for people who learn best by doing. A makerspace’s hands-on nature, paired with many tools and raw materials, reinforces invention and provides the ultimate workshop for the tinkerer. The synergy among builders and inventors at these facilities encourages a highly collaborative learning stimulus that is best for team effort and for peer encouragement, suggestion, and support.

People of diverse fields and backgrounds can use the makerspace for discovering new skills, brushing up on old ones, creating products for business, or simply making for the sake of making.  The cross-disciplinary dynamics make individual participation crucial and constructive. Each one will get to enjoy the hands-on use of high-tech gizmos, and commune with the team of like-minded tinkerers. Makerspaces allows an idea or design to be realized into fruition.

You may find Makerspace Manila at 2F Bldg. B, Ayala Malls Solenad 3 Santa Rosa, Laguna. Got questions? Email them at or visit their Facebook page at  Their website, currently under development, is also at



Developer Tool Benchmarking

on 2016-04-15 06:32:57 UTC

We’re proud to be supporting the new Developer Economics survey run by our friends at VisionMobile! Whether you’re looking to share your thoughts with the dev community, find out something new, contribute to leading developer research – or win a great prize – this is the survey for you!

The survey will take around 15 minutes to complete. It features questions on the languages and tools you use, the customers you’re targeting, and asks your opinion on some of the software and services that you use. You can talk about what’s fantastic or frustrating about the tools you’re using, what you’re building, why, and where you go to find out how.

VisionMobile will share the key findings with you, and will also help you understand how you compare to other developers. Plus, they have tens of prizes up for grabs!

Start here:

Globe Labs is now on social media!

Like our Facebook Page and follow us on Twitter!

Fishackathon 2016 #codeforfish

on 2016-03-22 03:22:11 UTC


Calling  programmers and sea lovers the U.S State Government, Tone, USAID and Globe invites you to join the #Fishackathon!


Please read the mechanics carefully.

Fishackathon 2016 Rules and Guidelines – Philippines

1. General Rules


All participants must RSVP for the Fishackathon at

Fishackathon reserves the right to verify eligibility and to adjudicate on any dispute at any time. If you are entering as part of a company or on behalf of your employer, these rules are binding on you individually, and / or your employer. If you are acting within the scope of your employment, as an employee, contractor, or agent of another party, you warrant that such party has full knowledge of your actions and has consented thereto, including your potential receipt of a prize. You further warrant that your actions do not violate your employer’s or company’s policies and procedures.

Only works created between the start time and end time of each entrant’s selected host city are eligible for prizes.


The Fishackathon will begin on Saturday, April 23, 2016 at 9:00 AM and will end on Sunday, April 24, 2016 at 6:00 PM at the ground floor of Globe Telepark-Valero – Makati City.  Each entrant/participant must be registered and RSVP through The RSVP page will be updated periodically and host site organizers will reach out to registrants with event details closer to the event. Teams may be composed of 2-5 individuals.

Local Prizes

For Fishackathon Manila, a grand prize valuing approximately Php 35,000.00 as well as smaller runner-up and second runner-up prizes, will be awarded.

- Only teams that are physically present at their selected host city during the Fishackathon are eligible for local prizes.

- Each team should submit one submission representing one solution should be made to the Devpost;

- Each team will be asked to do a 5 minute presentation of their solution, followed by 2 minutes of Q&A by the panel of judges and 2 minutes of Q&A by others present at the Fishackathon.


The Hackathon will be held at Valero Telepark Building.  Food and drink will be provided throughout the event.

Please be advised of the Business Casual dress code for Valero Telepark Building. Participants / organizers / volunteers who will not comply may be denied of entry.

The Following are NOT Allowed:

·         Rubber sandals, slip-ons or slippers

·          Shorts

·         Revealing top/shirts

2. Coding Guidelines

Coders are permitted to code in any language without restriction to develop an application or website.

Platforms: It is recommended that a submitted application run on one of the following platforms:

- Android device (such as a smartphone, tablet, Google Glass, etc.)

- iOS device (such as a smartphone, tablet, etc.)


- Windows Phone device (such as a smartphone, tablet, etc.)

- Blackberry device

- Web or mobile web (Ionic, PhoneGap also acceptable)

- Windows desktop computer

- Mac desktop computer

- Kindle

- other hardware which includes a software component created by the Maker (including, but not exclusive to, wearable technology, open source hardware, etc.)

3. Problem Statement Guidelines

Of the 9 available problem statements, coders will choose 1 problem statement to work on for the entirety of the hackathon. Each host site location will be provided with the same list of 9 problem statements and it is up to each respective team to determine which single problem statement from the list they will work on for the weekend.

The official text of the problem statements will not be available until an hour before the event. This start time and distribution time is at the discretion of each host site. This is to ensure that all teams are on a level playing field when the hackathon begins.  A group of Marine Experts will be on hand to advise all participants about fisheries management and marine biodiversity conservation in the Philippines.

To access the problem statement virtually during the competition please visit

4. Coder Presentation Guidelines

Presentations will be given by each team at the end of the hackathon. These presentations develop a sense of camaraderie and disseminate information about each issue and the creative approach of each group.

All submissions must include a 5 minute demonstration (PowerPoint) or other visual digital presentation software of the app / or solution.

Presentations should be approximately five minutes in length (Elevator Pitch Like). They should be in the same general format and should include:

- Problem statement your technological product seeks to address

- Introduction to your product

- How it works

- What resources are needed for the implementation of the product

- Ways in which it can be implemented

- A real life situation your product will address and the impact of that change on the community/city/country

Teams should be ready for at least 2 minutes of Q&A by the panel of judges and 2 minutes of Q&A by others present at the Fishackathon.

Presentations must be uploaded to the Devpost global Fishackathon gallery as soon as possible once the event is over and no later than Monday, April 25 at 5pm EST.

5. Judging

A panel, selected by and for the host city, of (minimum of 3) judges will use the criteria above to select a finalist for consideration of the global Fishackathon prizes at the end of the weekend. Each local host site’s judging panel should be about 3-5 individuals representing both fisheries experts and technology experts.

Presentations must be uploaded to the Devpost global Fishackathon gallery as soon as possible once the event is over and no later than Monday, April 25 at 5pm EST.

Judging Criteria for the Panel

A. Quality of Idea/Innovation:

0: The solution is not unique or innovative.

1: The solution provides a better/faster/clearer way to solve the problem.

2: The new project solves a problem that has been overlooked/ignored in the past, or solves a problem with a new angle / on a bigger scale / on a higher level.

3: The solution addresses the problem at a deeper level, making existing solutions/efforts unnecessary through disruption.

B. Impact:

0: Problem is not relevant to sustainable fisheries.

1: Solutions addresses a relevant problem for sustainable fisheries, but it is difficult to implement or scale and the team does not have a clear plan to move the project forward.

2: Solution addresses a relevant problem for sustainable fisheries, and it is hard to implement or scale, but the team has a clear plan to move the project forward.

3: Solution has a predictably sustainable lifecycle and can easily be scaled.

C. Interface:

0: Not usable.

1: Usable but it is not intuitive without clear instructions.

2: Usable and clear without instructions.

3: Both intuitive and visually appealing.

6. Uploading Site Winners’ Creation

Submission Requirements

All event attendees are also required to register on to be able to submit their presentation to Devpost global Fishackathon gallery at the end of the event. To complete registration, sign up to create a Devpost account, or log in with an existing Devpost account. There is no charge for creating a Devpost account. This will enable participants to access the “Enter a Submission” page at the end of the Fishackathon 2016.

Once a single host site winner is determined at the end of the Fishackathon (Sunday, April 24 2016), the winning team will submit their creation on /submissions. The team will be able to select the city they’re participating from through a drop down menu. All participating teams, not just host site winners, are highly encouraged to submit their creation on Devpost and feature their work in the Fishackathon 2016 global gallery.

Presentations should be submitted as soon as possible once the event is over and no later than Monday, April 25, 2016 at 5pm EST.

Each host site winning team, identified by the panel of judges on Sunday, April 24, is required to upload their Fishackathon presentation online as soon as possible in order to be eligible for the global competition. Presentations must be uploaded on Devpost by no later than Monday, April 25, 2016 5pm EST. Host sites should encourage teams to submit their presentations before leaving the event on Sunday April 24, 2016.

The team will be able to select the city they’re participating from through a drop down menu. All participating teams, not just host site winners, are highly encouraged to submit their creation on Devpost and feature their work in the Fishackathon 2016 global gallery.

All submissions must include a 5 minute demonstration (PowerPoint) or other visual digital presentation software of the app / or solution.

Additional requirements:

- Submissions must be entirely the original work of the entrant(s) – whether it is an individual or team;

- Submissions must not contain any advertisement or solicitation;

- Submissions must not contain anything that is or may be construed as: (i) threatening, harassing, degrading or hateful; (ii) defamatory; (iii) fraudulent or tortious; (iv) obscene, indecent or otherwise objectionable; or (v) protected by copyright, trademark or other proprietary right without the express prior consent of the owner of such right;

- Submissions must not contain any material that would give rise to criminal or civil liability or that encourages conduct that constitutes a criminal offense; and

- Submissions must otherwise comply in all respects with these Rules and the Policies.

Any and all works created during the Fishackathon are developed under the Creative Commons Attribution-ShareAlike 4.0 International License legalcode.

Fishackathon and its representatives will have no responsibility for, and will have the right to refuse at its sole and absolute discretion, any entries that have been altered, tampered with, misdirected, incomplete, non-conforming, corrupt, lost, late, or ineligible, whether due to Internet or e-mail server failure or otherwise. Proof of transmission of a submission shall not constitute proof of receipt. It is each entrant’s responsibility to keep and their representatives informed of any changes to entrant’s contact or other information during the Fishackathon. The U.S. Government reserves the right to develop any of the applications that are created through the contest Fishackathon. By agreeing to participate in this event and signing these rules, the contestants who have created the open source application(s) waive any future claims against the Government for compensation.

The submission form will allow coders to showcase their creation using video demos, text descriptions, and images. The text description should explain the features and functionality of your solution/final product. The image(s) should be photographs or screenshots of the project. Teams can also post a link to their application if it is publicly available using, for example, Github or another url.

Additional Resources

- Any and all works created during the Fishackathon are developed under the Creative Commons Attribution-ShareAlike 4.0 International License legal code.

- View submissions from Fishackathon 2015:

- For additional guidance, please view this instructional video:

7. Global Competition

Global Prizes

Once each host site finalist team uploads their presentations to Devpost they will be automatically entered into the global competition. The global winning team will be announced on World Oceans Day on June 8, 2016 and will receive a $10,000 cash prize. In addition, one team’s creation will be further independently developed through a US government contractor. Prizes will be determined by a panel of fisheries experts and technologists. Due to the high volume of host cities this year we want to ensure our panel has sufficient time to review each finalists’ presentation carefully.

Top up your developer wallet through G-Cash

on 2016-02-22 10:38:10 UTC

top-up via gcash

Reload your developer wallet through G-Cash!

Once your top up has been credited you can start sending and receiving SMS, Outgoing or Receiving Voice calls, Location-based Services or mash-up of the three APIs.

Kindly take note of the following:

  • The top-up amount will be credited to your developer wallet within 24-hours upon use of BillPay

  • Credited amount is valid within 30 days.

Visit GL Dev API Top-up Matrix, to know more about API rates, top-up amount, and corresponding incoming SMS (SMS-MO) caps.

Questions? Email:

Vision Mobile: Developer Economics National Trends Survey

on 2015-10-19 02:58:33 UTC

Vision Mobile Survey

Globe Labs and VisionMobile wants you to be part of the largest developer research program! This is open to developers, programmers and makers around the country.

Wondering how your platform, business model, and language choice is different from other developers’?

VisionMobile’s National Trends Survey is asking all the right questions and getting all the right answers. Spare a couple minutes of your time to answer this developer survey.

Get a chance to win these prizes:

* A free report comprised of the key survey findings in February 2015.

* A chance to win awesome prizes like an iPhone 6s, Google OnHub, Parrot

* AR Drone 2.0, Google Nexus Player, AWS Credits and more.

Answer the survey now, visit:

Confetti now available on the Google Play Store

on 2015-09-24 06:48:10 UTC


Virtual Reality app feature this week is CONFETTI

The concept of the app was developed for the Ayala Museum category during the Cardboard Hackathon, happened last January 2015. To experience this Virtual Reality mobile application it is used with a Google Cardboard. The collage generated with the VR space is made of clippings from some of Ayala Museum’s current shows.


Claudine Rodriguez

Mike Lu

Carl Flor

CONFETTI allows users to create art within virtual reality.
Users are able to paint images through the movement of their heads and bodies.
The image collage/‘painting’ generated through the app is intended to be unique for every experience.

Download it on Google Play now!



on 2015-09-18 09:07:00 UTC

Join us for next week’s ‪#‎raidthefridge‬ as Facebook’s Jackie Chang shares about and how your startup or advocacy can get listed on the platform.
RSVP via Doorkeeper


A New Mobile App That Lets You Reserve Bus Seats

on 2015-09-15 06:08:23 UTC


BusTayo is a new website/mobile app which lets you reserve your bus seats prior to your trip. It eliminates the hassle of lining up for tickets or buying them at the terminal days before just to get a seat on a bus. This is a common problem for many travelers, both locals and tourists, especially during peak seasons – the long weekends and holidays.

The team behind this new technology is Recreo IT, a small group of 6 people with a vision. They want to make it easier for their fellow Filipinos (and even tourists!) to MOVE between cities and provinces via public transportation. Through this app, they hope to uplift tourism experiences in our country by providing an easier and more convenient way of reaching provinces in the Philippines through public transport. In this case, via bus.

The app is very user-friendly. Standard reservation fee charged is Php 50.00 regardless of the destination. Actual ticket price is paid at the bus station on the day of your trip. And the best part is that you don’t need a credit card to reserve a seat. It charges the fee to your mobile load, so all you need is a working Globe/TM number with ample credits. For now, the app only caters to Globe/TM subscribers but more pay options are in the works to accommodate every traveler!

The number of bus partners and trip locations available for reservation is growing at a fast pace, so do expect major developments in the coming months!

So what are you waiting for? Download the app on Google Play Store or visit to reserve seats for your next road trip! BusTayo, your ultimate trip buddy.

Follow us on social media for updates:

Facebook –

Twitter –

Instagram – @bustayoph

Samsung-Globe Developer Showdown Finalists

on 2015-08-20 06:15:10 UTC

The finalists for Phase 1 of the Samsung-Globe Developer Showdown! Finalists will get an email confirmation and details for Phase 2 of the contest.


Congratulations to the following: (in no particular order)

  1. Bold Technology – 6 entries

    1. Computerized Home Automated Device Using Voice Command Recognition With Artificial Intelligence

    2. Parking Manager

    3. Grocr

    4. bLink

    5. Ensa (Energy Saver)

    6. IOT Monitoring App

  1. Lifestyle – 4 entries

    1. Sunny Trip

    2. ECPARK

    3. WhatsHere

    4. Ions: The Chemistry of Alliance

  1. Health Care – 5 entries

    1. Magulang Care

    2. P.E.T. (Pet Emergency Tool)

    3. ReMedi

    4. School Wars

    5. Tickler RN

Samsung-Globe Developer Showdown

on 2015-07-01 06:09:41 UTC

Developer Showdown

Globe Labs and Samsung are thrilled to bring you the second year of the Regional App Challenge!

We are inviting developers and makers to join us for this year’s challenge. We’re looking for innovative technologies and solutions that will touch individual consumers.

This year will be focused more on the Internet of Things. Create solutions for the following categories:

1.) Lifestyle – individuals in their everyday life. Social, fun and productivity.
2.) Health – healthcare solutions.
3.) Bold Technology – communicate with surrounding appliances and devices through an app. (eg: smart watches)

Got an idea or your app on built already?
Apply entry here:


The Rewards:
–Get a chance to fly to Singapore to attend the regional workshop.
–Represent the Philippines in the SingTel-Samsung Regional Finals.
(All expenses paid est* 9000 USD, including a trip to Jakarta to pitch and vie for the “Best app/service” title amongst 6 countries)
–Potential to market your app/service in 5 countries (SingTel) and co-marketing in 9 countries (Samsung).

To know more about the event, attend our developer workshop on July 11, 2015 at GT Valero Showroom. Register for the workshop here:

Globe Labs APIs + IOT

on 2015-06-01 05:20:06 UTC



Calling all our fellow developers in CEBU!
Globe Labs team will be in Cebu this June 6.
Learn about our SMS, LBS, Charging and Voice API.

Registration link:

iOS Code Camp for Professionals

on 2015-05-20 20:52:22 UTC



The 5th iOS Code Camp (Professionals) is a whole day seminar and workshop for professionals in partnership with NSCoder Philippines that aims to build up iOS development skills using the Swift programming language.

For more details about the event:

Google Cardboard Hackathon

on 2015-01-13 11:21:12 UTC




Globe Labs invites you to join a weekend hackathon for the Cardboard on January 31-February 1, 2015!

The Cardboard is a low­cost virtual reality viewer that transforms a phone into a basic VR headset. Cardboard is just cardboard, some velcro, plastic lenses, two magnets, and a rubber band. With Cardboard and your phone, you can visit new places play immersive games, fly through space, and more.


We challenge developers to create an app for the Cardboard!


- Education

- Travel/Culture (Philippines)

- Gaming

- Retail

Special Category:

We are also looking for developers who could create a Cardboard App for the Ayala Museum. Create marketing, games or educational app for them! Get a chance to win PHP 35,000 for this category!

1.) Everyone is welcome to participate in the jam! You may join as an individual or a group maximum of 4 members.

2.) You should submit an entry  app that would comply with the criterias.

3.) Registration is: December 22, 2014 – January 30, 2015

4.) Cardboards will be available to use over the weekend.

5.) Apps will be judged on innovation, design, level of fun, completeness and presentation.

6.) You could start developing now! Participants should submit/upload their app by Sunday, February 1 on site.

7.) Participants should have their own demo devices (compatible to the Cardboard) to present to the judges.

8.) Participants should be onsite for the pitching/presentation.

** Kindly take note regarding the strict observance of Valero Telepark Building the dress code of the building is Business Casual attire.
Though the following are NOT Allowed
- Rubber sandals, slip-ons or slippers,
- Shorts
- revealing top/shirts
Participants / organizers / volunteers who will not comply maybe denied of entry.




Screen Shot 2015-01-20 at 16.03.33


Awards and Prizes:

Get a chance to win:

3rd Prize: PHP 20,000

2nd Prize: PHP 30,000

1st Prize: PHP 50,000

Additional PHP 80,000 for full production of your app!

Special Award: Ayala Museum App Prize: PHP 35,000

Winners will get an opportunity to showcase their app in the Globe Store!

xx terms and conditions apply
xx cash prizes are subject to corresponding taxes



Google Cardboard 101

on 2015-01-12 05:28:45 UTC


Join the session!

Let’s talk about the Cardboard and know it’s SDK.

To register visit :
Hurry, we only have limited slots for this event.

See you on January 21, 2015 6:30PM-9PM at the Globe Corporate Showroom Valero Telepark, Makati City.

Dev Advisory Nov 26, 2014

on 2014-11-26 06:05:23 UTC


Please be advised that we will be enforcing strict usage of HTTP Secure (HTTPS) for our API endpoints (, starting December 2 (Tuesday). This is to comply to GSMA OneAPI standards and security.

Currently, both HTTP and HTTPS are allowed, however HTTP traffic will cease to exist starting said date. Hence, please ensure that you do necessary changes on your codes to effect HTTPS.

Should you require assistance, feel free to contact our API support team via

#KabantayNgBayan Procurement Hack

on 2014-11-14 04:01:51 UTC


 PhilGEPS, in partnership with Open Data Philippines, brings you the 2nd #KabantayNgBayan hackathon focused on Philippine Procurement. Following the success of the first #KabantayNgBayan Hackathon on making the national budget transparent and accessible to citizens, the #KabantayNgBayan: Procurement Hackathon aims to make government contracts more open.

Amidst the public’s clamor for transparency and accountability with the budget and how the government spends it, #KabantayNgBayan is in line with the Aquino administration’s Paggugol na Matuwid theme and the key reforms in public expenditure. The challenge is to harness the potential of civic technology in finding new ways to increase public awareness on the procurement process and help the government make procurement more efficient.

Form a group of 3-4 with a mix of developers, designers and fellow kabantays ng bayan!

For rules and problem sets please visit:

Registration link:

The Procurement Hack is brought to you by PhilGEPS, the official portal for government procurement, and Open Data PH in partnership with Globe Telecom.




on 2014-10-08 05:33:01 UTC



“It started as a web app entry for TADhack. If queueing is your problem, QAlert is here. Our goal is to help businesses organize their customers by texting them when they are next inline.” –  Theodore Gonzalez

Three developers thought of creating a digital queuing system for business. A system where customers won’t need to queue in line. For Justin; Marketing Manager at Insync,  Ted and Ryan, mobile developers at Insync, they made a solution that could make lines/queues convenient.

QAlert is here to remove those queues. Businesses that involves a lot of customers queueing, QAlert will inform the customer through SMS when their turn is near.

For more inquires about QAlert email:

Usecases of the Globe Labs APIs

on 2014-10-03 04:14:29 UTC

Globe Labs APIs


on 2014-09-16 02:58:20 UTC



APIs Used: SMS, Charging

Geeks could now use a crowdfunding app that could help them send/receive tips to those who helped or inspired them in the tech community.

Developed by Matt Lebrun, 28,  a software developer at Save22 and Micaela Reyes, 28, works for

How did you came up with TipTheGeeks?

Matt: “Mickey and I thought of creating TipTheGeeks because we regularly organize and attend meetups and get inspired by the passionate people we meet in the tech community. These people really go out of their way to organize these gatherings or volunteer as speakers without expecting payment.”

Mickey: “Some meetups such as PizzaPy in Cebu even start out as self-funded. A lot of times we feel compelled to give something to these people to encourage them to continue what they’re doing — continue that cycle and paying it forward. We really hope this becomes useful to meetup organizers esp the self-funded ones.”

TipTheGeeks started out as a hackathon entry for Globe’s TADHack last June 2014. An app that uses the SMS and Charging API of Globe Labs.

Here’s the demo link:

“A little bit of appreciation goes a long way. Encourage the people who helped or inspired you by giving to their coffee fund!” says Matt.

TADHackPH Winners

on 2014-06-23 10:57:37 UTC


TADHackPH winner:

Marte Soliza and Beato Bongco

About there app: AnYare

  A telecom app that allows you to hear updates from your team anytime, anywhere. The app will call all members at a confgurable time and recording their answers. This can be retrieved by simply calling the app and can downloaded through the web interface.

Winners won $1000 plus a trip to TADHack Summit 2014

Best Globe Labs API Winner

1) Team 98 Labs

Team 98 Labs - CoNeeds

Members: Raymande Leano
Mardan Tesoro
Erickson Leynes
Richard Malibiran
Christian Balagbag
Buena May Montalbo

About the app: CoNeeds

 Coneeds aims to bridge the gap of experts and the people that are looking for them, with the primary goal of helping and the bonus of making a bit of money on the side for the experts. it allows the users to call online and readily available experts using the web platform.It also allows you to contact experts using your mobile phone by calling on a short code.

Winners won PHP 40,000 plus PHP3000 API credits

2) Team Huff and Puff

Team HuufAndPuff

Members: Josef Dayo, Mich Crisologo, Karlo Amparo, Jofel Gallardo, Patrick Mariño, Tim Madriaga

About the app: MeetPlus

  Mee+ makes the enterprise synchronized via SMS. Imagine your Google Calendar, your Outlook Calendar, your iCal-supporting server, even your most-of-the-time-unused calendar app on your smartphone allowing you to notify the people involved in appointments via SMS. Imagine the scheduled participants being able to say they are “go” or “no go” to these appointments with a simple SMS response.

Winners won PHP 40,000 plus PHP3000 API credit


TADHackPH News links:

TechCampPH Hackathon

on 2014-06-22 01:47:27 UTC

About 1st Philippine TechCamp and Hackathon:

#TechCamp Hackathon Participants


TechCamp is a program under the U.S. State Department’s Civil Society (CS) 2.0 initiative that connects civil society organizations (CSOs) across the globe with new and emerging technology resources to solve real world challenges and build digital capacity.

This is the 36th leg of TechCamp that was held around the world, but first in the Philippines.  The 1st Philippine TechCamp is organized by U.S. Department of State., U.S. Embassy in Manila, US Agency for International Development (USAID), the UN – World Food Programme (WFP), Globe Telecom, Google Developers Group (GDG) Philippines and Open Data Initiative.

The focus for the 1st Philippine TechCamp, May 5 and 6 (Monday and Tuesday) is about  Disaster Risk Reduction and Response for Resiliency Building, which aims to provide a venue for sharing and knowledge exchange on DRR and response, and identify practical actions for collaboration and partnerships.

The unique thing about the Philippine TechCamp, it include a hackathon a immediately a few days after the May 5 and 6 ideation workshop with the NGO, LGU, technologies and local agencies; a hackahton (May 9 and 10) is organized lead by Globe Labs and GDG Philippines.


Hackathon Winners:

#1) Team DE

Assessing structural integrity made easy


Theodore Gonzales

The second placers are marketing officer Justin Cudaihl and software engineer Theodore Gonzalez, who developed a mobile app that will help future users do preliminary surveys on the structural integrity of their properties.

The app asks a set of questions related to the property’s details – such as the time it was constructed and the improvements done to it since – strengths, and vulnerabilities.

The data is then sent to a server that packages these details into a document. This can then be sent to professionals for further assessment.


#2) Team Momma Panes:

Kuwago: Easy-to-read charts from complicated data

Mark Steve Samson And Kat Padillia

The first placers, web engineer Mark Steve Samson and software developer Kat Padilla, chose to develop an app that would “develop simulated models or scenarios that can trigger floods and landslides in vulnerable and poor areas of the LGUs based on real time and available weather data.”

Their solution to this problem is Kuwago, a dashboard where complicated data can be simplified into easy-to-read graphs and values.

Data from Project NOAH and the Philippine Institute of Volcanology and Seismology, for instance, can be processed by Kuwago’s system and packaged into easy-to-read graphs. Samson said that these graphs could be used in making decisions in cases of floods and landslides.

#3) Team “Fans of Kat Padi”

ERPAT: A solution for assessing and processing building permits


Third placers, mobile and web designer Joseph Emmanuel Dayo, product designer Mariwin Alvarez, and software engineers Mervin Joseph Alvarez and Anna Marseille Gabutero, came up with a system that can aid in the process of giving location clearances from applicants, building inspectors, up to the officers approving or declining applications.

For now, they are calling the system the Electronic Registry for Permit Assessment and Tracking (ERPAT). Applicants can go directly to the website and pinpoint the location of their property.

#TechCamp Hackathon Winners


The links for photos and videos:



Samsung Regional App Challenge 2014

on 2014-06-11 11:16:07 UTC


It’s that time of the year! Samsung and Globe Labs collaborate for Samsung Regional App Challenge 2014

Samsung with Globe Labs is inviting developers to take technology to the next level by creating innovative, functional, and original apps for Samsung devices.

At the same time, start-up and app developers in Philippines are given opportunities to collaborate with both leading operator and world’s #1 device manufacturer.

The Rewards
– Cash (USD 6000) and device prices (USD 3000)
– Represent Philippines in the Singtel-Samsung Accelerate Challenge 4Q 2014
(All expenses paid est USD 8000, including a trip to Singapore to pitch and via for the “Best app/service” title amongst 6 countries)
– Full marketing of your app/service in 5 countries (Singtel) and co-marketing in 9 countries (Samsung)

Deadline for submission of entries JULY 25, 2014 
Submit your apps here:

Mechanics & Slides:

Two new APIs launched and more updates….

on 2014-06-07 00:02:55 UTC

TADHack Philippines

on 2014-05-16 02:16:05 UTC

Join TADHACK PH (June 6 and 7) and get a chance to win 1,000 USD*. Register at
Globe Labs is pleased to announce that we’ll be hosting this year TADHACK in the Philippines.
Telecom Application Development Hackathon (TADHack) is the global meeting place for developers who want to _learn, share, code and create_ across the breadth of tools and technologies available to developers in telecommunications.
TADHack 2014 will be held on June 6 to 7, in 6 different cities: Manila, Madrid, Kuala Lumpur, Chicago, Pune (India) and Colombo (Sri Lanka). It will be live-streamed to enabling teams to compete remotely.
For the Philippine leg, a bounty of 1,000 USD is up for grabs for the best app in the Philippines. Also, one apps will be awarded PHP 40,000 for the Best Globe Labs API App.


Our partners

InfoShift GrabTaxi

To join and register, visit The event is free from any registration fee, however pre-registration is required.


For more info visit: TADHack – Philippines (June 6 to 7)

Note: Bounty or Cash Prizes may still be subject to applicable taxes.

Tech Camp hacakathon

on 2014-04-28 04:16:36 UTC

Globe Labs is proud to be one of the partners for the The 1st Philippine TechCamp : Disaster Risk Reduction and Response for Resilience Building.

Tech Camp

Join us for another hackathon, on May 9 (6PM) to May 10 (5PM) Our aim is to provide solutions, sharing and knowledge and exchange ideas about Disaster Risk Reduction and Response.
Sign up and be a part of a big change:
This is even is brought to you by:
U.S. Embassy, Manila Philippines
World Food Programme (Philippines)
GDG Philippines
Open Data PH
For more info:
#techcamp #techcampph #globelabs


How to Reload your GCASH

on 2014-04-12 03:41:05 UTC

4 ways to Reload your Globe Labs Developer API Wallet with GCash

1. Go to your nearest Globe Store or GCash Outlets

Globe Store Locator:



Visit any BancNet ATM nationwide and use your ATM card issued by a BancNet-member bank to cash-in.

  • Allied Bank/Allied Savings Bank
  • Asia United Bank
  • Bank of Commerce
  • Chinabank / Chinabank Savings
  • Chinatrust
  • Citibank
  • Citystate Savings Bank
  • Development Bank of the Philippines
  • EastWest Bank
  • Enterprise Bank
  • Equicom Savings Bank
  • Landbank
  • Malayan Bank
  • Maybank
  • Metrobank
  • PBCom
  • Philippine Business Bank
  • PNB
  • PhilTrust Bank
  • PSBank
  • RCBC/RCBC Savings Bank
  • Robinsons Bank
  • Security Bank
  • Standard Chartered
  • Sterling Bank of Asia
  • UCPB Savings
  • Veterans Bank

Step 1: Insert your card in the machine and select the option to do fund transfer to Asia United Bank/GCASH.

Step 2: Key in your 11-digit mobile number when asked for the destination account number.

Step 3: Once the transaction is completed, you will receive a text confirmation.


3. Via Mobile Banking


Activate the eMoney Xchange service for your UnionBank account to easily transfer funds to your GCash. For one-time service activation, simply call the UnionBank Call Center at 84186.

To transfer, do these simple steps:

Step 1: Key in U2G_<amount to be transferred> and send to 2318.

Step 2: Enter you UnionBank Mobile Banking PIN.

After UnionBank authenticates your UNIONBANK MOBILE BANKING PIN, funds will be transferred to your GCash Wallet.



Step 1: Register your mobile number and BPI account. Simply text ENROLL<space>ACCOUNT #<space>JOINT ACCOUNT INDICATOR and send to 2274. Registration is FREE, but prepaid subscribers need to have at least P1.00 load.

Your account number is the 10-digit number on the signature panel of your ATM card. The joint account indicator is the 2-digit number in the lower right portion of your ATM card.

Step 2: Visit any BPI ATM, insert your ATM card, and key-in your PIN. Select SPECIAL SERVICES > ACTIVATE ENROLLMENT > ECONNECT – SMS ENROLLMENT to complete your enrollment. You will receive your 6-digit BPI MPIN within 24 hours.

Step 3: Dial *119# or *143# to start transacting!

- For *119#: dial *119# > Select BPI > Select GCash Transfer > Enter your BPI Express Mobile 6-digit MPIN > then select the enrolled BPI account where you wish to transfer from.
- For *143#: dial *143# > Select GCash > Select Cash In > Select Bank account > Select BPI > Select Continue > Enter the amount you would like to transfer > Enter your 6-digit BPI Express Mobile MPIN > then select the enrolled BPI account where you wish to transfer from.

Certain charges may apply depending on the transaction you make.

Pricing Table:




on 2014-04-12 03:39:08 UTC was one of the app that won last Globe Labs Developer Day.

We’ll give you a glimpse on how he did his app and how he integrated it with the Globe Labs API.


MyStockText sends an SMS (PSE) stock notification based on your preference. No need for your mobile phone to be online all the time.

Developed by: Frank Lloyd Teh

Frank Llyod Teh

Here is his website -

So if you need a easy update with the stock market you should definitely sign up!


Integrated the Globe Labs SMS and Charing API

Receive MyStockText SMS  alerts from 21588584

Price Points: Php 50.00 per month


Create/Adjust your stock notification

Sharing some photos from the Globe Labs Developer Day!

Greg, Ross and Anne -- Judges

Screen shot 2014-04-11 at 2.10.44 PM

Winners of the Globe Labs API Challenge

Screen shot 2014-04-11 at 2.10.53 PM

Globe Labs Team and InfoShift!

Congratulations again to the winners!