Fishackathon 2016 #codeforfish

Calling  programmers and sea lovers the U.S State Government, Tone, USAID and Globe invites you to join the #Fishackathon!

Please read the mechanics carefully.

Fishackathon 2016 Rules and Guidelines – Philippines

1. General Rules

Eligibility

All participants must RSVP for the Fishackathon at www.fishackathon.co/manila/

Fishackathon reserves the right to verify eligibility and to adjudicate on any dispute at any time. If you are entering as part of a company or on behalf of your employer, these rules are binding on you individually, and / or your employer. If you are acting within the scope of your employment, as an employee, contractor, or agent of another party, you warrant that such party has full knowledge of your actions and has consented thereto, including your potential receipt of a prize. You further warrant that your actions do not violate your employer’s or company’s policies and procedures.

Only works created between the start time and end time of each entrant’s selected host city are eligible for prizes.

Entry

The Fishackathon will begin on Saturday, April 23, 2016 at 9:00 AM and will end on Sunday, April 24, 2016 at 6:00 PM at the ground floor of Globe Telepark-Valero – Makati City.  Each entrant/participant must be registered and RSVP through http://www.fishackathon.co/manila/. The RSVP page will be updated periodically and host site organizers will reach out to registrants with event details closer to the event. Teams may be composed of 2-5 individuals.

Local Prizes

For Fishackathon Manila, a grand prize valuing approximately Php 35,000.00 as well as smaller runner-up and second runner-up prizes, will be awarded.

  • - Only teams that are physically present at their selected host city during the Fishackathon are eligible for local prizes.

  • - Each team should submit one submission representing one solution should be made to the Devpost;

Each team will be asked to do a 5 minute presentation of their solution, followed by 2 minutes of Q&A by the panel of judges and 2 minutes of Q&A by others present at the Fishackathon.

Venue

The Hackathon will be held at Valero Telepark Building.  Food and drink will be provided throughout the event.

Please be advised of the Business Casual dress code for Valero Telepark Building. Participants / organizers / volunteers who will not comply may be denied of entry.

The Following are NOT Allowed:

  • - Rubber sandals, slip-ons or slippers
  • - Shorts

  • - Revealing top/shirts

2. Coding Guidelines

Coders are permitted to code in any language without restriction to develop an application or website.

Platforms: It is recommended that a submitted application run on one of the following platforms:

  • - Android device (such as a smartphone, tablet, Google Glass, etc.)
  • - iOS device (such as a smartphone, tablet, etc.)

  • - SMS

  • - Windows Phone device (such as a smartphone, tablet, etc.)

  • - Blackberry device

  • - Web or mobile web (Ionic, PhoneGap also acceptable)

  • - Windows desktop computer

  • - Mac desktop computer

  • - Kindle

  • - other hardware which includes a software component created by the Maker (including, but not exclusive to, wearable technology, open source hardware, etc.)

3. Problem Statement Guidelines

Of the 9 available problem statements, coders will choose 1 problem statement to work on for the entirety of the hackathon. Each host site location will be provided with the same list of 9 problem statements and it is up to each respective team to determine which single problem statement from the list they will work on for the weekend.

The official text of the problem statements will not be available until an hour before the event. This start time and distribution time is at the discretion of each host site. This is to ensure that all teams are on a level playing field when the hackathon begins.  A group of Marine Experts will be on hand to advise all participants about fisheries management and marine biodiversity conservation in the Philippines.

To access the problem statement virtually during the competition please visit Fishckathon2016.devpost.com.

4. Coder Presentation Guidelines

Presentations will be given by each team at the end of the hackathon. These presentations develop a sense of camaraderie and disseminate information about each issue and the creative approach of each group.

All submissions must include a 5 minute demonstration (PowerPoint) or other visual digital presentation software of the app / or solution.

Presentations should be approximately five minutes in length (Elevator Pitch Like). They should be in the same general format and should include:

  • - Problem statement your technological product seeks to address
  • - Introduction to your product

  • - How it works

  • - What resources are needed for the implementation of the product

  • -Ways in which it can be implemented

  •  A real life situation your product will address and the impact of that change on the community/city/country

Teams should be ready for at least 2 minutes of Q&A by the panel of judges and 2 minutes of Q&A by others present at the Fishackathon.

Presentations must be uploaded to the Devpost global Fishackathon gallery as soon as possible once the event is over and no later than Monday, April 25 at 5pm EST.

5. Judging

A panel, selected by and for the host city, of (minimum of 3) judges will use the criteria above to select a finalist for consideration of the global Fishackathon prizes at the end of the weekend. Each local host site’s judging panel should be about 3-5 individuals representing both fisheries experts and technology experts.

Presentations must be uploaded to the Devpost global Fishackathon gallery as soon as possible once the event is over and no later than Monday, April 25 at 5pm EST.

Judging Criteria for the Panel

A. Quality of Idea/Innovation:

0: The solution is not unique or innovative.

1: The solution provides a better/faster/clearer way to solve the problem.

2: The new project solves a problem that has been overlooked/ignored in the past, or solves a problem with a new angle / on a bigger scale / on a higher level.

3: The solution addresses the problem at a deeper level, making existing solutions/efforts unnecessary through disruption.

B. Impact:

0: Problem is not relevant to sustainable fisheries.

1: Solutions addresses a relevant problem for sustainable fisheries, but it is difficult to implement or scale and the team does not have a clear plan to move the project forward.

2: Solution addresses a relevant problem for sustainable fisheries, and it is hard to implement or scale, but the team has a clear plan to move the project forward.

3: Solution has a predictably sustainable lifecycle and can easily be scaled.

C. Interface:

0: Not usable.

1: Usable but it is not intuitive without clear instructions.

2: Usable and clear without instructions.

3: Both intuitive and visually appealing.

6. Uploading Site Winners’ Creation

Submission Requirements

All event attendees are also required to register on Fishackathon2016.Devpost.com to be able to submit their presentation to Devpost global Fishackathon gallery at the end of the event. To complete registration, sign up to create a Devpost account, or log in with an existing Devpost account. There is no charge for creating a Devpost account. This will enable participants to access the “Enter a Submission” page at the end of the Fishackathon 2016.

Once a single host site winner is determined at the end of the Fishackathon (Sunday, April 24 2016), the winning team will submit their creation on Fishackathon2016.devpost.com /submissions. The team will be able to select the city they’re participating from through a drop down menu. All participating teams, not just host site winners, are highly encouraged to submit their creation on Devpost and feature their work in the Fishackathon 2016 global gallery.

Presentations should be submitted as soon as possible once the event is over and no later than Monday, April 25, 2016 at 5pm EST.

Each host site winning team, identified by the panel of judges on Sunday, April 24, is required to upload their Fishackathon presentation online as soon as possible in order to be eligible for the global competition. Presentations must be uploaded on Devpost by no later than Monday, April 25, 2016 5pm EST. Host sites should encourage teams to submit their presentations before leaving the event on Sunday April 24, 2016.

The team will be able to select the city they’re participating from through a drop down menu. All participating teams, not just host site winners, are highly encouraged to submit their creation on Devpost and feature their work in the Fishackathon 2016 global gallery.

All submissions must include a 5 minute demonstration (PowerPoint) or other visual digital presentation software of the app / or solution.

Additional requirements:

- Submissions must be entirely the original work of the entrant(s) – whether it is an individual or team;

- Submissions must not contain any advertisement or solicitation;

- Submissions must not contain anything that is or may be construed as: (i) threatening, harassing, degrading or hateful; (ii) defamatory; (iii) fraudulent or tortious; (iv) obscene, indecent or otherwise objectionable; or (v) protected by copyright, trademark or other proprietary right without the express prior consent of the owner of such right;

- Submissions must not contain any material that would give rise to criminal or civil liability or that encourages conduct that constitutes a criminal offense; and

- Submissions must otherwise comply in all respects with these Rules and the Policies.

Any and all works created during the Fishackathon are developed under the Creative Commons Attribution-ShareAlike 4.0 International License legalcode.

Fishackathon and its representatives will have no responsibility for, and will have the right to refuse at its sole and absolute discretion, any entries that have been altered, tampered with, misdirected, incomplete, non-conforming, corrupt, lost, late, or ineligible, whether due to Internet or e-mail server failure or otherwise. Proof of transmission of a submission shall not constitute proof of receipt. It is each entrant’s responsibility to keep Fishackathon.co and their representatives informed of any changes to entrant’s contact or other information during the Fishackathon. The U.S. Government reserves the right to develop any of the applications that are created through the contest Fishackathon. By agreeing to participate in this event and signing these rules, the contestants who have created the open source application(s) waive any future claims against the Government for compensation.

The submission form will allow coders to showcase their creation using video demos, text descriptions, and images. The text description should explain the features and functionality of your solution/final product. The image(s) should be photographs or screenshots of the project. Teams can also post a link to their application if it is publicly available using, for example, Github or another url.

Additional Resources

- Any and all works created during the Fishackathon are developed under the Creative Commons Attribution-ShareAlike 4.0 International License legal code.

- View submissions from Fishackathon 2015: http://fishackathon2015.devpost.com/submissions

- For additional guidance, please view this instructional video: https://youtu.be/PThK3n9M_d0

7. Global Competition

Global Prizes

Once each host site finalist team uploads their presentations to Devpost they will be automatically entered into the global competition. The global winning team will be announced on World Oceans Day on June 8, 2016 and will receive a $10,000 cash prize. In addition, one team’s creation will be further independently developed through a US government contractor. Prizes will be determined by a panel of fisheries experts and technologists. Due to the high volume of host cities this year we want to ensure our panel has sufficient time to review each finalists’ presentation carefully.

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